![]() ![]() The combat itself is basic, your chance to hit is always either 50% or 100% depending on cover and flanking. The first two levels are quite linear, and levels themselves seem to be little more than just a string of unavoidable combat encounters interspersed with walking. ![]() Originally posted by Mr Placeholder:I'm about half an hour in, so my opinion is subject to change, but I find myself a bit disappointed. I'll probably update as I go along, maybe leave a review if I feel so inclined, but so far the design philosophy is pretty weak and the soundtrack is not interesting at all. Also there's no voice acting, but I'm not too put off by that.Īs I said, it's subject to change. And because there's a combat encounter every five meters, you'll be hearing it a lot. It's not incompetent, but whoever decided to make the soundtrack for combat in a moody alt-history 1970s this high-tempo EDM track should probably get a stern talking to. I also haven't encountered any areas where the environment is a threat yet, so that might also change it. I can't comment on the abilities, which seem lackluster, but there's a camp menu with locked options, so I assume you get to diversify your team a bit later. ![]() I'm about half an hour in, so my opinion is subject to change, but I find myself a bit disappointed. ![]()
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